2002
Le travail humain
Analysing and modelling cooperative design by the critical situation method
P. Badke-Schaub
Institute of Theoretical Psychology, University of Bamberg, Markusplatz 3, D-96047 Bamberg. E.mail : petra. badke-schaub@ ppp. uni-bamberg. de
E. Frankenberger
Heidelberger Druckmaschinen AG, SFE, Kurfürsten-Anlage 52-60, D-69115 Heidelberg. E.mail: eckart. frankenberger@ de. heidelberg. com
La conception coopérative est un processus technique et social complexe qui est influencé par de multiples facteurs. Les tâches de conception sont aussi multiformes et diverses que le sont les produits techniques conçus. Les prérequis individuels des concepteurs, tels que l’éducation, l’expérience, la compétence, les habiletés ou les capacités à résoudre un problème, sont nombreux. Les concepteurs sont aussi membres d’une équipe qui doit articuler divers éléments d’information pour développer le produit final. Ils sont par conséquent conduits à collaborer avec des experts de divers domaines. Chaque équipe présente des caractéristiques propres, telles que son style de résolution de conflit, sa manière de communiquer, et en particulier le climat de groupe. Enfin, le processus de conception est soumis à des conditions externes et organisationnelles : l’organisation de l’entreprise, la branche et la situation générale du marché économique, la situation géographique spécifique, etc. Tous ces domaines sont en interrelation et influencent le processus de conception, avec des conséquences directes sur la spécification du produit.
Basé sur des investigations empiriques dans l’industrie, cet article analyse la relation entre l’individu, le groupe et les influences externes dans le processus de conception par la détermination de situations critiques du travail de conception. Les situations critiques sont des “ points de choix ” cruciaux pour les activités de conception subséquentes et pour les résultats obtenus ensuite. Ces situations peuvent être différenciées par les contraintes du processus de conception.
Pour différents types de situations critiques, on a identifié les facteurs d’influence et analysé leur rôle dans le succès ou l’échec du processus de conception. Les résultats présentés et discutés sont relatifs aux situations d’analyse de buts, de recherche de solution et de décision sur les solutions. L’objectif est d’identifier les mécanismes sous-jacents aux situations de conception critique en relation aux exigences particulières du processus de conception et d’aider à optimiser le travail face aux “ points de choix ” par des supports spécifiques, par exemple la formation à des méthodes appropriées ou l’utilisation de modèles et d’outils spécifiques.
Mots-clés :
Situations critiques du travail, Conception coopérative, les Facteurs d’influence, l’Expérience.
This paper is based on a research collaboration between mechanical engineers and psychologists. Mechanical engineers are interested in the origin of success and failure of collaborative engineering design processes in industry in order to improve the education of mechanical engineers at university and for supporting design work in industry by better systematic design methods. Psychologists are interested in complex problem solving, not only in a controlled laboratory setting but also in the field, in the context of “real” complex problems. Product development is an important and very complex example of cooperative problem solving. Thus, engineering design scientists and cognitive psychologists are collaborating in empirical investigations observing and analysing product development projects in industry.
Cooperative design is a complex technical and social process which is influenced by factors from different fields. The individual prerequisites of designers are various particularly with regard to education, experience, competence, skills and problem solving abilities. In product development, designers are also team members who have to interlink various parts of design information to achieve a final product and thus, designers have to collaborate with experts from many fields. Finally, the design process takes place under external and organisational conditions. Based on empirical investigations in industry, the paper analyses the relation between different influences in the design process in determining “critical situations” of the design work. Critical situations are “choice points” with importance for the subsequent design process and the result. For different types of critical situations influencing factors were identified and analysed with regard to success.
Keywords :
Human factors, Critical situations, Engineering design, Cooperation, Empirical investigations in design.
I. COOPERATION IN DESIGN: INTRODUCTION INTO A NETWORK OF INFLUENCES
The interaction of complex technical tasks with organisational and human factors makes industrial product development possible for an archetypical case of complex problem solving. The scientific interest in cooperative product development is a result of the obvious importance of the design work for the later success of a product on the market. Until now, the emphasis of scientific investigations of product development has lied primarily on organisational and task focused questions. Consequently, approaches for supporting problem solving in design are technical- or procedure-oriented, such as in rules for embodiment design (see e.g. Leyer, 1971; Niemann, 1975), design methods for systematic product development work (see e.g. Altshuler, 1984; Andreasen & Hein, 1987; Cross, 1989; Ehrlenspiel, 1995; Hubka & Eder, 1988; Koller, 1985; Pahl & Beitz, 1997; Pugh, 1990; Roth, 1982), and various computer based tools for modelling geometry (“Computer Aided Design” CAD, see e.g. Spur & Krause, 1984) or for information- and product-data-management (see e.g. Meerkamm, 1998). But there are also new approaches which for example try to support the designers’ work on the basis of the analysis of dialogues exchanged between designers in design meetings (see Darses, Détienne, Falzon, & Visser, 2001).
Despite these efforts, all kinds of mistakes still occur in engineering solutions. However, failures and problems lead only seldom to fatal accidents, although the economic consequences of non-optimal products are often severe. This raises the question, of whether and how problem solving in engineering design can be supported in a better way.
The following short episode is not fiction. It is an excerpt of an extended collaborative design project in a successful German enterprise:
The engineering designer “B” designs a height-adjustable equalising device for a particle-board production plant. While designing a lifting frame, he asks his colleague “F” from the planning department for the dimensions of the frame-structure of the plant, which is a prior spatial requirement for the component he is working on. Planner “F” cannot help him at once, but he promises to recheck the layout drawing of the framework and to inform “B” later on. In order to continue his work “B” tries to derive an average measure of the dimensions by analysing the neighbour components, but this attempt is not satisfying. Thus, “B” insists on definitive information three days later. Now “F” tells him that he can design an independent support for his lifting frame, because the frame structure of the plant is not yet decided and too far away anyway. This new information makes “B” angry: “... if I had known this earlier, I would have made everything differently... but now, I can not change it any more.” During further discussions with his colleagues “F” and “J” about the design of the lifting-frame, “B” insisted on his solutions.
In this example, the non-technical aspects of the design work were of strong importance for the later product: A sub-optimal solution was developed by higher time-effort. Additionally, this process caused frustration and a loss of motivation for designer “B”, which also led to a tense group climate in the following days.
With regard to the difficulties occurring in this design episode, this interaction could have taken place almost everywhere in the world. Obviously, product development is not only determined by technical aspects. Moreover, we experience additional influences on design work from the individual, the group and from external conditions. Therefore, analysing collaborative design means that we have to focus on three fields of influencing factors:
— The Designer: Each person can be characterized by individual prerequisites such as age, sex but also by non-biological characteristics for example education, competence, motives and attributional style. There is a lot of research which has been done in regard to psychological aspects involved in the psychology of behaviour at work (see Furnham, 1997). According to different studies, we know for example that the experience of the designer is an important prerequisite and that experts tend to pursue different strategies in different work domains (see Sternberg, 1995; Visser, 1994). But we do not know in which way experience influences the design process in connection with other prerequisites.
— The Group: Groups can be labelled as “complex systems” (see e.g. Arrow, McGrath, and Berdahl, 2000; Badke-Schaub, 2002) with three main tasks to fulfil: Coordination within and across system levels, information transfer and task-completion, structuring and stabilisation within the group. Small group research has investigated group variables since more than 100 years (see e.g. Moreland, Levin, and Wingert, 1996), but we are still far away from a theory of group behaviour.
— The External Conditions: The embedding context such as “culture”, “flow of information”, and last but not least the direct work surroundings with its limitations in the particular working place of the design group play an important role if we want to analyse the work of groups. But in small group research, this field has been neglected over many years due to the problems of an adequate compilation of this complex field.
The various human factors including these main fields of influence illustrate the necessity for an interdisciplinary collaboration of engineers and psychologists. This paper is based on such a collaboration between engineers of the University of Technology Darmstadt and psychologists from Bamberg University in the research project, “Teamwork in Engineering Design Practice” (see Pahl, Badke-Schaub, & Frankenberger, 1999). The following sections present an approach targeting analysis and integration of various influences on product development in collaborative design. Starting with a description of the used methods for investigating collaborative design in industry in section II, section III introduces the critical situations method as a method for analysing the determining situations in design work. Section IV presents selected results of the analysis by this approach. Finally, further implications are discussed in section V.
The aim of this investigation was to understand the relevance and the interrelation of different factors influencing the course of the design work and thus the result. The complexity of such an approach makes it impossible to investigate so-called “comparable groups” in several companies. On the contrary, the investigation has to focus on a very detailed observation of “single cases” over an extended period of time. Therefore, we chose a single-case approach with a thorough analysis of few projects in industry. In this investigation, a group of engineers and psychologists observed, documented and analysed design projects without participating in the design work. In two phases of this investigation continuing for four years, altogether 40 weeks of cooperative design work were observed in five companies. The results of this paper are based on data of the first phase, which contains four projects with altogether 28 weeks in two companies.
II . 1. COMPILING DATA OF THE DESIGN PROCESS AND THE EXTERNAL CONDITIONS
The dynamic course of the design process requires a detailed description at short time intervals, thus a continuous on-line protocol of the design work was accomplished. Sitting in the same room a mechanical engineer observed the technical activities of the designers (e.g., working steps, sub-functions/components, ideas and solution variants), and a psychologist concentrated his/her observations on the social aspects of the design process (e.g., ways of decision-making and group interactions). Furthermore, video recordings of relevant phases of design work were made in order to review the description of the design process in interesting phases afterwards. The final protocol consisted of a word-by-word transcription of dialogues and a description of the entire process with an average duration of 30 seconds per protocol line. The qualitative and quantitative analysis of the design process (see section III) were based on these protocols.
In order to fully account for the design process, it was also necessary to evaluate the non-observed work of the engineers involved. Therefore, additional evaluations of the designers such as diary-sheets were used. Diary-sheets are papers with defined categories where the designers noted the sub-problem(s) they had worked on, how they had solved problems or when/why they had contacted colleagues or customers during the day. Moreover, we analysed the documents and asked the designers about their work and their personal opinions on the elaboration of solutions. This data enriched the online protocols of the design process. The external conditions were assessed by interviews and questionnaires as well as by first hand observations and protocols during the whole observation time.
II . 2. COMPILING DATA ON THE INDIVIDUAL AND ON THE GROUP PREREQUISITES
Our main focus in regard to the individual prerequisites was on biographical data, on the designers’ evaluations of the project and the working conditions and on the individual abilities and competencies in dealing with novel and complex problems. From studies concerning individual and group-action-regulation behaviour in complex situations (Badke-Schaub, 1993; Dörner, 1996; Rasmussen, Brehmer, & Leplat, 1991), appropriate investigation methods are known which yield statements about relevant aspects of individual and group problem solving processes. The biographical data and designers’ evaluations of the working conditions were compiled mainly by means of semi-structured interviews whereas the ability of dealing with complex problems was assessed by making the designers solving three different computer simulated problems. Contrary to design tasks, these computer-simulated problems can be solved without any specified knowledge. They are used to study the ability of subjects to tackle novel problems in a complex, dynamic and in-transparent environment (Badke-Schaub & Tisdale, 1995). Dealing with these standardised problems, which are isolated from external conditions and pre-knowledge as far as possible, problem solving strategies become obvious and allow for making statements on the abilities of a person in dealing with complex situations. In addition the heuristic and social competences of the designers were compiled by a self-assessment questionnaire developed by Stäudel (1987) and by the analysis of the design work. Several studies on heuristic competence indicate that a positive self-assessment of problem-solving abilities supports successful problem solving in complex situations.
Similar to the compilation of the individual prerequisites characteristics of the groups were aggregated. On the one hand, we intended to comprehend the structuring aspects of the group such as role-taking behaviour and leader functions; on the other hand group interaction processes during the design processes were used to describe group behaviour patterns in regard to group communication, group organisation and group climate.
III. EVALUATION USING THE METHOD OF CRITICAL SITUATIONS
The aim of this investigation was to comprehend rules and deciding factors of co-operative engineering design work. Following our investigations, we accumulated extensive data on design work that allowed us to analyse result- and process-related questions. Nevertheless, the evaluation of the data called for a new approach that connected the data from the different fields (design process, external conditions, the individual and the group) and allowed a generalisation of the findings. This section introduces the “critical situations method” which was invented in order to evaluate the data of the design projects in terms of the influencing network of design work.
III . 1. DISTINGUISHING BETWEEN CRITICAL SITUATIONS AND ROUTINE WORK
The basic idea of our method is the reduction of the documented design process to phases of routine work on the one hand and critical situations on the other hand where the design process takes a new direction on a conceptual or embodiment design level. In contrast to a colloquial understanding of “critical” we define a critical situation not as a negative property of a task, but we consider a critical situation as a complex network of interactions between task, subjects, groups and the embedded organisation with a positive or negative outcome.
III . 2. TYPES OF CRITICAL SITUATIONS
The phrase “critical situation” sounds familiar with reference to the “critical incidents” by Flanagan (1954) or the “critical moves” by Goldschmidt (1996), but the method of critical situations refer to another theoretical background. We define designing as a complex problem solving process which requires several steps and operations in order to proceed from the starting point to the goal. The general problem solving process as described by many authors (e.g. Dörner, 1996; Ehrlenspiel, 1995) is the theoretical background of the definition of the types of critical situations. Thus, we differ between types of critical situations regarding their aim in the problem solving process, such as “goal-analysis”, “goal-decision”, “solution-search”, “solution-analysis” and “solution-decision” and situations that are important in their social context such as “conflicts” and “disturbances”. These situations require “conflict-management” and “disturbance-management” (see Figure 1). Of course, there are situations in the design process which are part of the problem solving context and the social context. For example there could be a conflict between the leader of the design department and a designer related to a goal decision. Then, both situations have to be analysed separately (see section III . 3).
Fig. 1.Defining “critical situations” according to the general problem-solving process.Définir les « situations critiques » en fonction du processus global de résolution de problème
Critical situations are related to the conceptual and embodiment design because these are the parts in the design process where the design is specified and developed “in accordance with technical and economic criteria and in the light of further information, to the point where subsequent detail design can lead directly to production” (Pahl & Beitz, 1984, p.166). A short definition of the types of critical situations which are depicted in Figure 1 may be necessary in order to identify critical situations:
— Goal Analysis and Goal Decision: These two categories combine analysis and clarification of requirements, that means questioning and generating the demands and wishes of the given problem. The analysis is the basis of the decisions and therefore of prime importance for the further process and the product. Once a decision has been made and agreed upon by all parties, further modifications will be time-consuming and expensive.
— Solution Search: This is the creation and generation of solutions and is mostly interconnected with the analysis of solutions. These situations are of special interest because what is called “creative work” happens during “solution search” situations.
— Solution Analysis and Decisions: These two categories refer to situations where the evaluation and selection of solutions take place.
— Disturbance Management: This refers to situations which interrupt the design process with major impact on the further process such as a breakdown of the computer department.
— Conflict Management: This refers to situations with inter-personal conflicts.
III . 3. EXPLAINING CRITICAL SITUATIONS BY INFLUENCING FACTORS
The first step in the analysis and evaluation of the design process by the method of critical situations is the identification of critical situations. This was done by two researchers independent of each other, based on the compiled data of the design project. The interrater-reliability was recorded for each project and exceeded for each of the four projects by 90%.
In a second step, the type of the identified situations is classified according to the defined rules (see section III . 2). Also, the outcome of the situation has to be evaluated as positive or negative in relation to the main attributes of the later product. If the observer and the people involved were not able to evaluate the outcome of a situation, this situation was not analysed any further. An example of a critical situation was given in the initial episode, where designer “B” asked his colleague “F” about the dimensions of the frame-structure of the plant but did not succeed in getting the spatial requirements. This situation was classified as an unsuccessful goal analysis, because the analysis of important goal information failed.
The third step then is the analysis of a classified situation. The questions to be answered for each situation are: How did this situation occur? Why did it happen in this way? What are the reasons for the outcome/s of this situation (in terms of quality, cost and time for the later process and product)? We tried to answer these questions by explaining each critical situation in terms of influencing factors and their relations, which showed up in the particular situation. In order to extract these influences and to explain the effects in a critical situation, a sub-model of the interdependencies between the influencing factors and the process characteristics was developed for each critical situation (see Figure 2). Evidence for each identified relation was gathered separately. Interviews with the involved designers combined with video-feedback of selected critical situations helped revise the sub-models.
In the example, the communication between Designer “B” and his colleague “F” is caused on the one hand by the division of work (Colleague “F” is the responsible project partner in the planning department) and on the other hand by the novelty of the problem. The lack of information in the situation is then originated in the insufficient co-ordination of duties between the planning and the design department and by the lack of assertiveness of Designer “B” in claiming for needed information. The consequence of this unsuccessful goal analysis was a blocked solution development with the effect that time was wasted for preliminary estimations of the dimension. Figure 2 depicts the sub-model explaining this situation by means of the relations between influencing factors and process characteristics.
Fig. 2.Sub-model explaining the critical situation in the initial episode by influencing factorsSous-modèle montrant les facteurs d’influence d’une situation critique dans l’épisode initial
We identified in the four analysed design projects altogether 265 critical situations of the different types and explained the course of work by 2,260 single interrelations between 34 factors, process characteristics and result characteristics. Knowing the interaction of influencing factors in different types of critical situations provides an insight into the conditions and consequences of successful and unsuccessful design processes, which will be illustrated in the next section.
The key to a generalisation of the findings from the single analysed critical situations is the assumption that the frequency of occurrence of the factors and relations in a particular type of critical situation represents their importance in the design projects. Thus, by summing up the models of one type of critical situation, we can identify the main factors and their relations responsible for positive or negative outcomes of the specific type of critical situation. On the basis of this analysis we can answer questions such as: Which are the main factors responsible for a deficient analysis of goals? Or, which are the mechanisms leading to a successful conflict management? Moreover, we can quantify the crucial factors and relations that determine quality, time and cost of the result with positive or negative consequences (Badke-Schaub & Frankenberger, 1997; Frankenberger, 1997). In the following section, we want to introduce and discuss some central mechanisms leading to success and failure in different types of critical situations in cooperative design work. We label a causal chain between central factors leading to a certain result as a “mechanism”.
IV . 1. EXAMPLES FOR MECHANISMS IN DIFFERENT TYPES OF CRITICAL SITUATIONS
First of all, we want to give an overview of the basis of the analysis of mechanisms in types of critical situation. Figure 3 depicts how often the different types of critical situations occurred with positive and negative consequences.
Fig. 3.Frequency of occurrence of the different types of critical situations summarising the four projects; the total number exceeds the sum of 265 critical situations because the different types of critical situations are not disjunctiveFréquence d’occurrence des différents types de situations critiques pour les quatre projets : le nombre total est supérieur à la somme des 265 situations critiques car les différents types de situations critiques ne sont pas disjoints
Over all types of critical situations we can state that about two third of problem-related critical situations turns out into a positive result, although the rate is a good deal worse for situations in the social context. Furthermore it is interesting to know how important the different types of critical situations are for the result in terms of quality, time and cost. Figure 4 depicts for each type how often the situations influenced the results in a positive and negative way in terms of quality, time and cost.
Fig. 4. Importance of the different types of critical situations for the resultImportance des différents types de situations critiques pour le résultat
Obviously, deficient goal analysis is time-consuming and successful solution search is timesaving, whereas especially solution decisions are of major importance for time, quality and cost of the result. But what are the mechanisms causing deficient or successful management of these types of critical situations? In the following section, we introduce the underlying mechanisms of deficient goal analysis, of successful solution search and of successful and deficient solution decisions.
IV . 1 . A. Mechanisms of Deficient Goal Analysis
As the example at the beginning of this paper illustrates, a deficient goal analysis can be caused by a non-sufficient clarification of requirements. Of course, there are more reasons which may lead to an unsuccessful goal analysis. Figure 5 depicts the mechanisms in 18 situations of insufficient goal analysis. The thickness of the arrows represents the frequency (in percent) of the relations occurring in this type of critical situation. The thickness of the frames depicts the frequency (in percent) of the factors identified in all critical situations of unsuccessful goal analysis. Numbers lower than 10% are not depicted in any of the following models.
Fig. 5. Mechanisms leading to unsuccessful goal analysis (in 18 situations). The figure 122% in the box “availability of information” is caused by the combination of the different factors which causes availability of informationMécanismes conduisant à une analyse de but infructueuse (dans 18 situations). Le chiffre « 122 % » apparaissant dans la case « disponibilité de l’information » est dû à la combinaison des différents facteurs qui sont à l’origine de la disponibilité de l’information
As Figure 5 illustrates, missing information is the key factor for unsuccessful goal analysis. Availability of information is mainly reduced by insufficient co-ordination of duties and by the novelty of the task. Whereas in the four projects within the designer groups the information transfer seems to be no problem, the cooperation between different departments in the company turned out to be a severe problem: In 75% of the critical situations with goal analysis, the information transfer failed, because the duties between departments were not clearly organised. Moreover, organisational restrictions and missing individual assertiveness were responsible for a lack of required information. Another influencing factor on the designers side is the individual demand for quality: If this demand is very high, the designer will not hand out preliminary information to colleagues, because he is afraid to be wrong. It is not surprising that a lack of experience reduces the information availability whereas a high degree of experience leads directly to deficient goal analysis in nearly 30% of the situations. One reason among others may be the effect of routine procedure: Designers reduce their effort in analysing requirements assuming that they know all of the important information from their own experience (Cross & Cross, 1996; Günther & Ehrlenspiel, 1998).
IV . 1 . B. Mechanisms of Successful Solution Search
Designer “B” is searching for a concept for the fleece surface control system of the height-adjustable equalising-device. He thinks about a swivelling strip of plate and asks his Colleague “C” from next beside him to generate an idea for the strip-support: “... I thought I’d support this near the centre of gravity, and very little force will swivel the strip...” Together they develop two alternative solutions in an engaged discussion: A swivel support by an edge and by a pivot pin. Designer “B”: “... We need a very easy axis. This means the smaller diameter is the better. I’d take a little DU-sleeve, 6 mm...” And Designer “C” warns: “... Don’t make it too small...”
In this successful solution search, Designer “B” is chatting with his colleague at the next desk, to whom he has a good relationship. This check together with the colleague is also driven by his demand for quality. Both designers exchange extended information and ideas. Consequently various aspects are taken into account. Figure 6 depicts the main relations, leading to successful solution search in 28 situations altogether.
Fig. 6. Mechanisms leading to successful solution search (in 28 situations)Mécanismes conduisant à une recherche fructueuse de solution (dans 28 situations)
Obviously, the quality of solution search depends on the availability of information about the requirements and on discussed solution principles. The information about solution principles is often based on the experience of the involved designers. Moreover, the open-mindedness of the single designer towards new solutions and a high demand for quality lead to intensive and successful solution search. A systematic search with the help of design methods such as morphological matrix or classification schemes occurred very seldom, but in the observed cases, this important support for successful solution search was done by designers with theoretical education in systematic design. Furthermore, competence as an individual characteristic of a designer revealed to be an important influencing factor with the consequence of a flexible adaptation to the proceeding.
Regarding the prerequisites of the group, a good group climate supports the open exchange of ideas between the designers. Actually, most of the successful solution search took place in co-operation with colleagues: Communication was the main prerequisite for satisfying availability of information. Keeping in mind that communication is an important factor for successful solution search, a good group climate and the opportunity for informal talk with colleagues nearby become an economic value.
IV . 1 . C. Mechanisms of Successful Solution Decisions
While redesigning a pneumatic fruit press the inexperienced Designer “C” asks the Electrician “K” for the required components of an electrical juice trough drive. The experienced Electrician “K” points out the problems of an electrical drive such as power failure, the blocking of the trough by pulp on the guides and the effort needed for an electrical variant compared to a crank handle and other problems. In the same situation an expert from the Client Consulting Department discourages the Designer “C” from deciding to take the electric drive.
This successful decision is based on a thorough solution analysis with experts from different departments. As Figure 7 illustrates, all 82 successful solution decisions were based on adequate solution analysis. Furthermore, successful analysis itself is strongly influenced by information, which again is available through communication. The individual prerequisites competence, demand for quality and theoretical education are directly linked to solution analysis whereas the most significant individual variable experience influences communication and availability of information. Communication is also very much supported by group characteristics such as group organisation, group climate and quality of leadership.
Fig. 7. Mechanisms leading to successful solution decisions (in 82 situations)Mécanismes conduisant à des choix de solution réussis (dans 82 situations)
Work groups may be organised in many different ways considering that there are many different types of working teams or groups. Regarding the aspect of solution development it turned out that a close exchange between the group members is very helpful because each group member then knows the main requirements as well as the main ideas and principles of the solution concept. Group organisation thus means that group members are able to discuss about ideas although only one group member is the responsible expert. Whereas the organisation of the group seems to be a formal aspect which can be arranged and designed to a certain extent group climate involves the emotional role which is not easily (if at all) organised. But in 20% of all situations, a good group climate is the point of origin for communication, thus with the consequence of successful solution analysis and successful solution decisions. Although quality of leadership also plays a role, this factor seems to be less important for this type of critical situation than both the other group factors, group climate and group organisation.
But there is another inter-group related characteristics that refers to the external and organisational characteristics: The degree of the division of work influences the amount of communication and as a consequence the success of solution decisions. Experts of different departments (e.g. Planning Department, Buying Department, etc.) have to communicate profoundly in order to match and co-ordinate different requirements. Additionally, the novelty of the task reinforces the necessity of co-ordination and communication in order to achieve successful solution decisions.
IV . 1 . D. Mechanisms of Deficient Solution Decisions
Another episode in another design group:
The young Designer “C” asks during a team session his experienced Colleague “B”, if he could not use rack of plate instead a rack of tube, which has several disadvantages. The solution analysis reveals that the tube rack causes difficulties in manufacturing (Colleague “D” with direct contacts to the work-floor tells about “... fiddling about with the blind-rivets... ”) and furthermore they estimate costs to be five times higher. Even knowing these problems and not being a supporter of the tube rack in the past, Designer “B” becomes angry facing the time pressure and insists on the decision for a tube rack. The powerful Designer “B” finally suppresses further discussion on this point although the designer group realise the problems of the decision of the tube rack. But the decision for the tube rack is kept. The formal leader of the design department, who does not have specific technical knowledge about this problem, leaves the room shortly before the discussion of this point has started.
Surprisingly, in this documented situation, a faulty decision occurred after a qualified solution analysis; high time pressure decreased the demand for quality by the designers so much that the group decided to stick to the apparent wrong decision. Furthermore the weakness of the formal leader of the design department in combination with the large gap of experience between the designers in the department led to an informal hierarchy and thus to a powerful position for one designer. This man was able to push this and other decisions through against the firm conviction of his colleagues. However, most wrong decisions are based on wrong or inadequate analysis as is depicted in Figure 8.
Fig. 8. Mechanisms leading to deficient solution decisions (in 36 situations)Mécanismes conduisant à l’échec des choix de solution (dans 36 situations)
At this point, we do not want to discuss each relation of this network but we want to stress four important mechanisms leading to deficient decision making:
— Experience: The importance of experience as a key prerequisite of the individual designer has already been pointed out in the context of deficient goal decisions. As a result, experience has to be seen twofold: a) that more or less experience leads to more or less information availability, and b) that high experience tends to lead to ignoring given requirements in a situation which is possibly only slightly new.
— Power: Power caused by an informal hierarchy is one important characteristic of the group structure that leads to three consequences in the design process: less availability of information, inadequate solutions analysis and erroneous solution decisions.
— Group Organisation and Group Climate: Lack of group organisation is the origin of deficient information transfer. As pointed out earlier, adequate organisation of the group is important for successful co-ordination and communication. However, in “creative” moments such as solution search situations in particular, a good group climate seems to be the basis for an open discussion of different crucial aspects of the solution. This makes the group climate an important issue of design communication in order to create a high performance design team.
— Time Pressure: Time pressure is one important external condition that leads to a decreasing demand of quality of the single designer and thus the designer accepts solutions knowing they are deficient or even wrong.
At first glance, the overall number of 36 insufficient solution decisions in four projects and in altogether 265 critical situations seems not excessive. But it is important to consider the fact that faulty decisions of solution concepts might lead to far-reaching changes and modifications with long-term consequences in the later phases of the project, perhaps in some cases even to legal confrontations (Hales, 1987).
But the visibly faulty decision is not the only problem. We also experienced another problem, which is very difficult to compile empirically. We observed that in many departments the head of the department delays or avoids coming to decisions. In an interview, one designer told us: “The worst thing is if no decision is made, then you are in a situation where you don’t know how to proceed. I have to do something because I have to meet the deadline.”
IV . 2. Critical Situations and Communication
In the previous section, we illustrated some important mechanisms which result in successful and unsuccessful design processes in different types of critical situations. As one consistent out come, the importance of communication was emphasised in all types of critical situations. This thesis is underlined by the following results, which were gained by analysing the factors “communication” and “information transfer” in critical situations in greater detail.
IV . 2 . A. When Do Designers Get and Need Important Information?
In our investigations, during about 70% of the whole working time, the designers were working individually, even though nearly 90% of critical situations were performed in collaboration. Obviously, communication between colleagues is extremely important for the exchange of decisive information. In additional interviews in ten R&D departments of major German companies the importance of colleagues as the most frequently mentioned source of information was underlined (Badke-Schaub & Frankenberger, 1998).
IV . 2 . B. How Do Designers Get Important Information In Critical Situations?
When analysing the factor “information availability” in critical situations, we can differ between “active” information requisition and “passive” reception of important information. Figure 9 depicts how often focused questions and individual information search were observed in critical situations. Obviously, the individual search for information was less successful than focused questions. Contrary to the active search for information, one need not wonder that the passive reception of information always goes along with a good availability of information. Passive reception of information can happen unintentionally as a part of an informal conversation between colleagues or can be intended by a colleague who wants to transfer information.
Fig. 9. Successful and unsuccessful ways of information transfer in critical situationsÉchec et réussite des modes de transfert d’information dans les situations critiques
In line with the high percentage of critical situations in collaborative situations, it is interesting that the individual search for information in critical situations occurred very seldom and mostly unsuccessful. In nearly all critical situations, designers preferred to search for information by asking their colleagues. Either they asked focused questions or the information was produced “unquestioningly” during the discussion or meeting. A strong argument for the consultation of colleagues is that they provide a check on the context and content of the required information and thus, the designer receives a lot of additional information including a rough idea of the quality of the own ideas, solutions or decisions. Moreover, informal conversation is very useful. We observed, that nearly 30% of important information is delivered by informal conversation.
In this paper, the concept of critical situations was presented as an instrument for analysing cooperative design processes. The method of critical situations seems to be a suitable instrument for detecting the different fields of influences in the complex network of cooperative design processes. But this method is not limited to the area of product design; it is moreover a method for analysing complex working environments in general. In hightech disciplines such as aviation, chemical industry and medicine daily work consists of repetitious routines but also of different types of critical situations. In particular, the results of critical situations that end up as disasters appear highly visible and create great interest. In a Lufthansa research program on flight safety (Kemmler, 1999), 1,718 pilots were asked about their latest safety-relevant event in a very detailed questionnaire. On the basis of this huge data pool, a lot of interesting results were found which are very close to some of the results we found in the reported investigations: The data revealed that social relationship factors played a greater role than human error, operational or technical problems in the occurrence, risk, and mastery of safety-relevant incidents. The most important factors were poor quality of communication, inadequate information management and a deficient relationship climate. Furthermore it was shown that organisational conditions have an obvious influence on the safety behaviour of pilots. And last but not least, the data revealed that incidents are not due to one reason but the result of a complex and multi-level process (see also Reason, 1999).
Until this point, we discussed the critical situation method as a means of the researcher to analyse complex working environments. But the method is not restricted to the field of analysis. As a consequence of the analysis of cooperative design processes the network of influences is a valuable source in order to derive supporting and hindering mechanisms for specific types of critical situations. As is generally known, there are a lot of different methods which claim to be helpful in the design process. Although we do not want to go into detail about training questions, it seems useful to provide the designers and especially the group with procedural knowledge in a mixture of top-down and bottom-up strategies (see also Hoc, 1988). In a subsequent study (Badke-Schaub, 2000; Wallmeier, 2001) designers were taught to analyse critical situations in their daily work on their own. The key element of this training method is to teach designers to consciously reflect their work through learning about their own way of processing information and about group processes in different types of critical situations. They should then, to a certain extent, be capable of modifying inadequate strategies and strengthening successful strategies. For example, to recognise the conditions which allow the application of specific design and problem solving methods. The individual competence of the designer to realise the current status of a given situation and the applicable methods is an important prerequisite for meeting the technical and non-technical problems and is, thus, the key to a more successful cooperative design.
Acknowledgement
The research project “Teamwork in Engineering Design Practice” was supported by the Deutsche Forschungsgemeinschaft (DFG).
Paper received: October 2001.
Accepted by F. Darses in revised form: July 2002.
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